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Version: 1.56.4 (Zen Edition/Steam)


Credits to alecThunder and the-barracks.com for creating the original. Maintained by KoMiKoZa from The Battle Realms Team for the Battle Realms Community worldwide.

Background elements by Fabian Rosskopf.
Country flag icons by Vincent Schwidder .


All the information on this page reflects the latest BR version (Zen Edition). If you find any mistakes or want to suggest something, do so in the BR Discord Server. Thank you!

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Damage values

Battle Realms has 6 types of damage. Think of every unit taking standard full damage (100%) from every attack type. Higher values mean weaknesses where as lower values mean resistances.

A damage value of 50% means the unit will take half incoming damage from an attack because it lowers the default multiplier from 1 (100%) to 0,5 (50%).

A value of 200% means the unit will take double damage because it increases the default multiplier from 1 (100%) to 2 (200%).
Weaknesses are marked with yellow color where as Resistances are light blue (moderate) and red (strong). Neutral values are grey, 75% is considered neutral as it can't really be called a resistance in the game. There are exceptions in values for certain units.

This system in-game is based around multipliers.

For example, a unit that has cutting damage value at 25% (strong resistance) is also hit by a negative effect - "takes 50% more damage from all attack types", this means the unit will take 37,5% damage from cutting attacks (moderate (weaker) resistance) [0,25 * 1,5 = 0,375 / rounded to 0,38 by the game].

And if the same unit is hit by a positive effect- "takes 50% less damage from all attack types", this means the unit will take 13% damage from cutting attacks (hardcore resistance) [0,25 * 0,5 = 0,125 / rounded to 0,13 by the game].

Poison

Poison is a unique and rare type that bypasses all weaknesses and resistances.

However, it's unclear how exactly Poison works. As of now, it cuts the base damage (that is not magical) of a unit by 50% and usually deals very little damage on its own.

Battle Gears

Damage types or certain effects of Units' BGs.

Innate Abilities

Special features of various units that are omnipresent or triggerable.

Order Processing

Order Processing is what game considers your units listening to commands and remembering their "behavior settings" (Stand Ground, Passiveness etc.). Some abilities disable that based on their effects (Force Stop effect), usually it's temporary, but whenever the effect itself wears off, you'll have to reissue orders to your troops unless you want to see them doing their own thing (like running away to their death).

AoE = Area of Effect damage

SP = Unit is available only in the Single Player campaign.


Height advantage: Range units on high ground, towers and horses gain a damage increase of 50%, melee units gain a damage increase of 25%. Range units also deal 50% less damage to units on high ground, melee units deal 25% less damage. The attack distance for rangers is also increased. There are exceptions for certain unique units.

Environment: Units will have decreased speed when climbing hills (increased speed when going down), going through water or forest areas. Trees also obscure units' LOS. There are exceptions for certain unique units. All units will alert birds in the trees when running, essentially giving their position away to the enemy.

When it's raining, all buildings will be extinguished and all rice crops will be watered (thus growing back faster). When it's showing, rice crops will be growing back at a decreased rate.


All Zen-Masters (heroes) and Spirit Wolves have their damage increased by 10% per each Yin/Yang the Clan has (not with every Yin/Yang gained in total). Ninja and Monks get a 5% damage increase. Serpent and Lotus follow the Yin where as Dragon and Wolf follow the Yang.

The rule for acquiring Yin/Yang is pretty simple: the more effectively you fight, the more Yin/Yang you get. However, the mechanic is deeper than that and depends on many conditions: inflicted/received damage, how far you fight from your original starting point, and the amount of points you already have.

Building a Town Square will also increase the Yin/Yang generation: 50% for Dragon and Lotus, 25% for Serpent and Wolf.


There are 3 types of flammability that define how easy it is to set a building on fire: simple (only watchtowers), medium (all combat/special buildings) and hard (only keeps).

Burning buildings launch embers every 4 seconds, they slightly damage units and are able to set other buildings on fire.

Attacking buildings with fire when it's raining will be much less effective, rain will also extinguish any already burning building (and water ricefields).

Generally, all buildings receive the same damage except for certain unique ones seen only in the campaigns:

100% from explosive attacks.
75% from blunt and magical attacks.
50% from cutting attacks.
25% from piercing and fire (but fire adds flammability) attacks.


All peasant huts add +100 rice and +50 water bonus to the maximum resource cap, as well as a small boost to the peasant generation rate. In the original/legacy game (2001-2002), the boost effect is bugged and is limited only to the maximum building cap (50 buildings). As of Update 1.56 for Battle Realms: Zen Edition (Steam | 2019 - Present), the boost will no longer increase beyond 8 huts (temporary change until full system overhaul).


Horses can be used either as a combat unit, or as an addition to peasants. In both cases, combat or economic power gets increased. Wild horses can be seen on the minimap as brown dots.

Combat: Horses give their riders height advantage and, in some cases, faster attack speed, as well as more survavibility in combat. They are also able to trample (BG, Lotus' steeds burn enemies and buildings) which can be deadly for certain enemy units, however, mounted units will be unable to use their BGs. All clans (except Wolf) have various upgrades to improve their horses.

Certain missile units will kill riders instead of the horses they ride. This depends on their launch angles. Musketeers and Snipers will always damage the rider.

Economy: Dragon, Serpent and Lotus Peasants can take horses in order to gather more resources. Each horse can carry 45 units of rice or water, any peasant can carry 15 units. Tamed horses without a host can be taken by anyone. Steal enemy horses and look after yours! Wolf peasants will always feed horses to their wolves.


Dragon Clan Melee Missile Battle Gears Innate Abilities Techniques Cutting Piercing Blunt Explosive Magical Fire
Spearman
Piercing -

(Magic/AoE)

Enemy Stun (15 sec)

Spearman is immune to the effects of height in melee combat.

Increases Spearman's maximum health by 30%.

Increases Spearman's attack damage by 25%.

50% 100% 100% 75% 150% 25%
Archer
Blunt Piercing

(Fire)

Archer's first shot deals double damage if his stamina is full.

Archer's stamina recovery rate is very quick.

Increases Archer's attack damage by 40%.

Increases Archer's missle attack range by 30%.

100% 100% 75% 100% 50% 25%
Chemist
Blunt Explosive

(Explosive/AoE)

Enemy units deal 50% less damage (10 sec/AoE).

When idling, Chemist increases nearby allies' natural healing rate by 200% (30 sec/AoE).

Increases Chemist's attack damage by 30%.

125% 100% 150% 50% 50% 25%
Geisha
Blunt Heal Fire Shield (Explosive)

Geisha can regenerate her stamina while walking.

Reduces Geisha's stamina cost for healing by 25%.

Increases Geisha's resistance against cutting attacks by 30%.

100% 100% 100% 100% 100% 25%
Dragon Horse
- - Trample (Blunt/AoE) -

Reduces Horse's stamina cost for running by 30%.

Increases Horse's maximum health by 30%.

75% 150% 75% 75% 75% 75%
Powder Keg Cannoneer
Blunt Explosive

(Piercing/AoE)

(Explosive/AoE)

PK Cannoneer will salt the ground to ward off bad spirits and all nearby allies' will take half damage from the next attack they recieve.

BROKEN- As of now, adds 1,1 piercing damage to PK's attacks.

Increases PK's maximum health by 30%.

150% 100% 25% 125% 50% 25%
Dragon Warrior
Cutting Magic Flame Sword (Fire)

Dragon Warrior will increase nearby allies' damage by 20% when fighting.

Dragon Warrior's stamina recovery rate is slow.

Increases maximum health by 20%.

Increases attack damage by 20%.

125% 100% 50% 100% 25% 25%
Kabuki Warrior
Magic Magic

Blinds and confuses nearby enemies, making them easier targets (Force-Stop Effect, disables Order Processing, Enemies take +50% more damage, Line Of Sight -90% / 20sec/AoE).

Prevents enemy rangers' from shooting (20sec/AoE).

Kabuki can juggle orbs of energy, entertaining peasants and easing their exhaustion (25% stamina recovery/AoE).

Kabuki gains height advantage when he performs his jumping attack.

Kabuki's stamina recovery rate is quick.

50% 100% 125% 25% 150% 25%
Samurai
Cutting Piercing

Increases damage by 10% for each Yang the clan has & further increases Yang generation from attacks.

Samurai will not receive damage from projectiles and AoE based attacks (BGs).

Samurai will commit honor suicide when defeated, releasing his spirit and damaging all nearby enemies (Explosive/AoE).

25% 75% 50% 200% 175% 100%
Battle Maiden
Cutting Cutting

+50% damage increase for nearby allies (Anti-Tower/AoE).

Maiden is divided into two different maiden-images that have 25% less hitpoints (no stamina or hp recovery) and deal 50% of the Maiden's damage, they also can't mount horses. If one of the images dies, another image becomes full Maiden.

-

Increases maximum stamina by 40%.

Increases Battle Maiden's attack damage by 40%.

Increases Guardian's maximum health by 30%.

125% 100% 125% 50% 50% 25%
Guardian
Blunt -

(Explosive/AoE)

When Guardian's health reaches zero, he becomes invincible but unable to run for a short period of time. After that, Guardian dies.

125% 100% 50% 150% 75% 25%
Otomo
Cutting -

+20% Damage increase for nearby allies (AoE).

When Otomo is fighting, nearby allies slowly regain stamina (AoE).

Affected by Meditation (Global). 25% 50% 25% 150% 150% 150%
Blunt -

Deals blunt damage to each attacker fighting Tao.

When Tao is recruited, the player can recruit two more Monks or Ninjas.

Tao's regeneration rate is increased and he can heal to full health.

50% 50% 150% 50% 150% 75%
Cutting Piercing -

Arah's arrows are faster and deadlier than normal arrows.

150% 25% 150% 25% 50% 150%
Blunt Explosive

Prevents all magic from harming Teppo, includes BGs and tower effects, but excludes magic weapons.

Teppo can naturally heal to full health and does so slightly faster than normal.

75% 50% 125% 50% 125% 25%
Blunt Explosive Flame Breath (Explosive)

Kazan has a huge armor bonus against fire.

150% 50% 150% 50% 25% 10%
Piercing - -

Garrin won't fall from horses and deals 175% damage to foes on lower footing; however, he only does 25% to foes on higher footing.

Garrin's stamina recovery rate is very slow.

25% 50% 50% 150% 150% 50%
Dragon Watchtower Stuns enemies around the tower for 6 seconds.
Dragon Monument Deals Cutting, Blunt, Explosive and Magical damage in a large area at the cost of 3 Yang Points and 4 Samurai.
Meditation (Global Technique) Increases the health recovery rate for all the units of the Dragon Clan by 20%.
Serpent Clan Melee Missile Battle Gears Innate Abilities Techniques Cutting Piercing Blunt Explosive Magical Fire
Serpent Peasant
Piercing -

Serpent Peasant will instantly catch a horse without scaring it.

100% 100% 100% 100% 100% 25%
Swordsman
Cutting -

Removes BGs from nearby enemies on attack (AoE).

Instantly kills any non-hero unit, including those on horses.

Projectiles are less likely to hit Swordsman when he is running.

Increases Swordsman's attack damage by 30%.

Increases Swordsman's maximum health by 30%.

50% 100% 100% 50% 100% 25%
Musketeer
Blunt Explosive

(Piercing)

(Explosive/AoE)

Musketeer's missile attacks instantly hit targets and can't be avoided (Blast Shot is not instant hit).

Musketeer's stamina recovery rate is slow.

Increases Musketeer's attack damage by 32%.

Increases Musketeer's resistance against blunt attacks by 50% and piercing attacks by 25%.

50% 75% 50% 100% 100% 25%
Crossbowman
Piercing Piercing

Enemy takes 100% more damage from all attacks for 15 sec

Crossbowman can regenerate health up to 100%

Crossbowman's speed and stamina recovery rate are very high.

Crossbowman's attacks deal additional magical damage on each hit.

100% 100% 50% 100% 25% 25%
Fan Geisha
Cutting Heal

Allies receive 25% less damage from all attacks at the cost of 25% HP each and 50% stamina of Fan Geisha (AoE).

Restores health of Fan Geisha and her nearby allies at the cost of her stamina (AoE).

-

Increases Fan Geisha's maximum health by 50%.

Decreases Fan Geisha's stamina cost for healing by 25%.

Increases Fan Geisha's attack damage by 50%.

100% 100% 100% 50% 25% 25%
Serpent Horse
- - Trample (Blunt/AoE) -

Reduces Horse's stamina cost for running by 30%

Reduces Horse's stamina cost for trampling by 30%

75% 150% 75% 75% 75% 75%
Cannoneer
Blunt Blunt

(Explosive/AoE)

Blinds and confuses enemies (Force-Stop Effect, disables Order Processing, Damage -50%, Line Of Sight -90% for 15 sec / AoE)

Cannoneer's shots go through enemies and buildings, damaging multiple targets in a row.

Cannoneer's stamina recovery rate is slow.

Increases Cannoneer's missile attack range by 30%.

BROKEN- Was supposed to increase Cannoneer's damage against buildings.

100% 100% 150% 25% 50% 25%
Raider
Blunt Fire Caltrops (Piercing)

Raider gets no line-of-sight reduction in forests.

Raider's speed and stamina recovery rate are very high.

Increases Raider's attack damage by 30%.

Increases Raider's throwing range by 30%.

Increases Raider's maximum health by 30%.

150% 100% 25% 75% 25% 25%
Bandit
Piercing Piercing

Paralyzes enemies for 7 seconds.

Bandit can become invisible. He won't be attacked by enemy units unless detected.

Bandit can loot enemy corpses to get rice (fixed 50 rice from 1 corpse).

Increases Bandit's maximum health by 30%.

Bandit's attacks deal additional magical damage on each hit.

50% 100% 100% 25% 100% 25%
Ronin
Cutting -

Changes Ronin's damage type to Magical and increases Yin generation from attacks, drains stamina continiously.

Ronin receives 50% of damage from incoming attacks where as his bonded ally receives 75% of damage dealt to Ronin.

After death, Ronin will thrust his swords into the ground. The swords cause nearby allies to do 50% more damage, while nearby enemies suffer a 50% slowdown (AoE).

Increases Ronin's resistance against blunt attacks by 50% and piercing attacks by 25%.

Increases Ronin's maximum stamina by 40%.

25% 75% 50% 200% 175% 100%
Necromancer
Magic - -

Necromancer raises nearby corpses into zombies at the cost of his stamina (AoE).

Necromancer always has height advantage even when fighting on level ground.

- 25% 25% 25% 25% 75% 150%
Spirit Warrior
Magic - -

Spirit Warrior always has height advantage.

Spirit Warrior doesn't recover health.

100% 50% 100% 25% 25% 25%
Zombie
Cutting - -

Zombie rots alive, losing health all the time.

100% 50% 50% 100% 25% 200%
Enforcer
Blunt -

Slows down an enemy unit by 30%.

Increases Enfrocer's movement speed by 100%.

-

Increases Enforcer's attack damage by 40%.

50% 100% 150% 75% 125% 25%
Witch
Explosive Explosive

Nearby allies gain 10% of their total health back per second (Anti-Tower/AoE).

Increases Witch's resistance against piercing attacks by 40%.

150% 100% 75% 125% 25% 25%
Demoness
Magic - - - 100% 100% 100% 100% 200% 100%
Shinja
Cutting -

Nearby enemies' damage reduced by 50% (AoE).

Shinja gains height advantage when he performs his jumping attack.

Shinja deals additional poison damage.

- 50% 50% 50% 150% 25% 150%
Utara
Piercing -

(Magical damage/AoE)

When Utara takes damage, nearby enemies get momentarily stunned.

Utara deals additional poison damage.

100% 150% 100% 100% 25% 75%
Taro
Magic -

Nearby enemies' will take 200% damage from magical attacks despite their AM (10 sec/AoE).

- 125% 50% 125% 50% 25% 25%
Vetkin
Piercing -

All nearby enemies have their stamina reduced to 0 (AoE).

Vetkin runs very quickly and doesn't lose stamina when running, he also recovers it very quickly.

50% 25% 150% 25% 150% 150%
Budo
Blunt -

Budo's whip scares all nearby Serpent peasants', speeding them up by 20% (AoE).

Budo has plenty of endurance from working too many hours into peasant-beating routines on the Serpent rice fields.

150% 50% 25% 150% 50% 100%
Serpent Watchtower Confuses all enemies around the watchtower (Force-Stop Effect, disables Order Processing, Units takes 50% more damage from all attacks, Line Of Sight -90% for 15 sec / 2 charges) and dismounts all units on horses, essentially leaving them available for mounting/stealing unless taken by the enemy again.
Wolf Clan Melee Missile Battle Gears Innate Abilities Techniques Cutting Piercing Blunt Explosive Magical Fire
Wolf Peasant
Piercing -

Wolf Peasant gathers rice faster than other clans' peasants.

Wolf Peasant hits harder than other clans' peasants.

Increases Wolf Peasant's maximum health by 30%.

100% 100% 100% 100% 100% 25%
Hurler
Blunt Blunt

(Explosive/AoE)

Hurler's shots go through enemies and buildings, damaging multiple targets in a row.

Hurler and Brawler acquire a passive ability- Evasion, projectiles are less likely to hit Hurler when he is running.

Decreases Hurler's and Brawler's stamina cost for running by 70%.

Increases Hurler's attack damage by 50% during height advantage states.

Increases Hurler's missile attack range by 30%.

100% 100% 100% 25% 50% 25%
Brawler
Cutting -

Instantly kills any hero or deals a portion of magical damage to a unit.

- 50% 100% 50% 100% 100% 100%
Mauler
Blunt - Wrecking Ball (Blunt/AoE)

Mauler gains height advantage when he performs his jumping attack.

Increases Mauler's attack damage by 50%.

Mauler takes 25% less damage from explosive attacks.

100% 100% 50% 100% 25% 25%
Pack Master
Blunt - -

Pack Master can take up to 3 wolves from the Wolves Den.

Increases Pack Master's maximum health by 30%.

Increases Pack Master's attack damage by 40%.

50% 100% 50% 50% 50% 75%
Pack Wolf
Piercing - - -

Increases Pack Wolf's maximum health by 30%.

100% 100% 100% 100% 100% 100%
Druidess
Magic Magic -

Druidess' missile attacks entangle enemies, rendering them unable to move for a short period of time

Increases Druidess's missile attack range by 50%.

Grants 2 additional Blessings to Druidess.

100% 100% 100% 100% 100% 25%
Ballistaman
Piercing Piercing

Increases all nearby allies damage by 50%, slows down all nearby enemies by 25% (AoE).

Ballistaman's bolts deal a lot of damage.

Ballistaman recovers stamina very slowly.

Increases Slinger's and Ballistaman's attack damage by 50% during height advantage states.

Increases Slinger's and Ballistaman's missile attack range by 30%.

Slinger and Sledger take 25% less damage from explosive attacks.

Increases Sledger's attack damage by 30%.

100% 100% 25% 150% 50% 100%
Pitch Slinger
Fire Explosive

(Explosive/AoE)

Slinger's shots damage all enemies and buildings between him and his target.

Slingers demolish structures and set them on fire with incredible potency.

25% 100% 100% 50% 150% 25%
Sledger
Blunt -

Stuns nearby enemies (6 sec/AoE)

Sledgers demolish structures with incredible potency.

50% 100% 125% 25% 150% 25%
Berserker
Cutting - -

Berserker recovers stamina very quickly when idling.

Berserker gains height advantage when he performs his jumping attack.

Increases attack damage by 40%.

25% 75% 125% 25% 100% 25%
Werewolf
Piercing -

(Piercing, turns target into a pack wolf if killed by the ability)

Werewolf runs incredibly fast and recovers stamina very quickly when idling.

Wild (or hostless) wolves will regard the Werewolf as the Alpha Wolf and will follow him.

35% 75% 25% 100% 100% 200%
Digger
Cutting - -

Digger recovers stamina very quickly when idling.

Increases Digger's attack damage by 40%.

Decreases stamina cost for running by 40%.

Dryad takes 30% less damage from explosive and fire attacks.

125% 100% 125% 50% 50% 25%
Dryad
Magic -

Nearby allies receive 50% less damage from all attacks (Anti-Tower/AoE).

- 75% 100% 50% 200% 150% 200%
Grayback
Piercing -

Nearby allies deal 50% more damage (AoE).

Grayback has a lot of health.

Grayback deals a lot of damage and destroys buildings effectively.

Affected by Herbalists (Global). 50% 25% 50% 150% 150% 100%
Longtooth
Magic Magic

(Piercing/Pass-through)

Longtooth doesn't suffer the speed penalty when going uphill.

Longtooth's LOS in forests is reduced only by 25%.

50% 50% 150% 50% 150% 100%
Gaihla
Cutting -

Instantly heals nearby allies to full health (AoE).

Gaihla deals additional poison damage.

Gaihla's speed and LOS are not reduced when in forests

Gaihla will throw flowers around to make rice regrow quicker.

150% 25% 25% 150% 25% 200%
The Shale Lord
Blunt -

Equip Wolf units with Shale Armor at the cost of health.

Shale Lord regenerates health very slowly and greatly suffers from explosive and magical damage.

Shale Lord destroys buildings with great potency and always has height advantage.

Shale Lord slowly regains stamina when fighting.

25% 50% 25% 200% 150% 25%
Wildeye
Blunt - -

Wildeye can take up to 3 wolves from the Wolves Den (+ Summon 3 Spirit Wolves).

Wildeye can order any of his wolves to follow clansmembers.

50% 50% 125% 25% 150% 25%
Spirit Wolf
Piercing - -

Spirit Wolf's health recovery is increased. Spirit Wolf also increases Yang generation when attacking.

Increases Spirit Wolf's maximum health by 30%.

100% 100% 100% 100% 100% 100%
Wolf Tower Deals a small amount of magical damage and slows down all enemies around the watchtower by 50% for 15 seconds.
Grooming (Local Technique- Combat Pit) Training costs and time to train in Combat Pit are reduced by 30%.
Advanced Metabolism All Wolf units heal to full health and do so slightly faster than normal. Wolf heroes recover health even faster (Shale Lord is an exception).
Herbalists (Global Technique) Increases the health recovery rate for all the units of the Wolf Clan by 20%.
Shale Armor All Wolf units can obtain Shale Armor which acts as a Battle Gear. Units wearing that armor will take 50% less Magical damage, as well as 25% less damage from the rest of the damage types.
Friends Of The Wild Wolf Clan units are not attacked by wild wolves (wolf units also won't attack enemy pack wolves (unless forced to), but it's a game bug). Berserker, Werewolf and Hero units can take up to 2 wolves from the Wolves Den (Wildeye & Pack Master are exceptions).
Tamed wolves can be ordered to attack enemies or objects without their hosts.
Lotus Clan Melee Missile Battle Gears Innate Abilities Techniques Cutting Piercing Blunt Explosive Magical Fire
Staff Adept
Blunt -

Staff Adept completely protects nearby allies from projectiles and AoE based attacks (AoE).

Does area effect damage when engaging multiple units in melee combat. (working, but almost unnoticeable).

Increases Staff Adept's attack damage by 50%.

Increases Staff Adept's maximum health by 30%.

50% 75% 50% 100% 150% 100%
Blade Acolyte
Cutting -

Restores 25% of Acolyte's health.

When idling, Acolyte will sharpen his blades, getting a 60% damage increase for his next attack.

Does area effect damage when engaging multiple units in melee combat (working, but almost unnoticeable).

Acolyte recovers stamina very quickly when idling.

Increases Blade Acolyte's attack damage by 30%.

Increases Blade Acolyte's maximum health by 40%.

50% 100% 100% 50% 100% 25%
Leaf Disciple
Piercing Piercing -

Leaf Disciple's melee attackers take magical damage in return for each of their attacks.

Disciple recovers stamina quickly when idling.

Increases Leaf Disciple's attack damage by 50%.

Decreases Leaf Disciple's stamina cost for running by 60%.

100% 100% 100% 25% 50% 25%
Channeler
Piercing Heal
or Piercing
-

Channeler can either use her ravens' lifeforce to heal allies or directly order them to strike her enemies. More ravens - more damage.

Increases Channeler's missile attack damage by 40%.

Increases Channeler's Ravens' recovery rate by 25%.

Decreases Channeler's training time by 50%.

100% 100% 100% 100% 100% 25%
Lotus Shadowsteed
- - ☯ Flame Breath (Fire) -

Increases Lotus Steed's flame damage by 30%.

Increases Lotus Steed's maximum health by 30%.

Decreases stamina cost for Steed's Flame Breath by 30%.

100% 100% 100% 100% 100% 25%
Brother Sehk
Piercing Piercing -

Brothers don't recover health and stamina naturally.

- 100%
Brother Lythis
Cutting -
Brother Tausil
Blunt -
Unclean One
Blunt Magic

(Magical/AoE)

Slows enemies down by 75% (AoE).

Unclean One quickly loses stamina when running.

After death, Unclean One releases a pitchblack cloud that stops nearby enemies' and decreases their vision by 90%.

Unclean One's attacks are very effective against buildings.

Increases Unclean One's attack damage by 30%.

Increases Unclean One's maximum health by 30%.

150% 100% 150% 25% 50% 25%
Diseased One
Magic -

Drains nearby enemies of all stamina and dismounts enemy horsemen.

(Magical/AoE)

Diseased One quickly loses stamina when running.

After death, Diseased One leaves behind an acidic puddle that will damage any enemy units that walk on it (20 sec/Magical/AoE).

Diseased One deals additional poison damage.

Increases Diseased One's and Infested One's attack damage by 30%.

Increases Diseased One's and Infested One's maximum health by 40%.

Increases Diseased One's maximum health by 30%.

BROKEN (Infested One)- does nothing at all. Supposed to increase AoE range.

25% 100% 50% 150% 150% 25%
Infested One
Piercing -

Infested One is automatically ressurected after he dies.

Infested One quickly loses stamina when running.

After death, Infested One explodes in a damaging spray of maggots, unless he is reborn (Piercing).

125% 100% 25% 100% 50% 25%
Warlock
Magic Explosive

(Cutting)

Restores 60% of Warlock's health at the cost of ally's health.

Enemies attacking Warlock in melee get their stamina burnt in return for each of their hits.

Warlock can naturally heal to full health and does so slightly faster than normal, but his stamina recovery rate is slow.

Warlock and Master Warlock always have height advantage.

Increases moving speed by 30%.

125% 100% 100% 50% 25% 25%
Master Warlock
Cutting Explosive

(PassThrough/Magic)

Ressurect dead allies nearby with 50% Health & Stamina (No BGs).

25% 50% 100% 50% 100% 150%
Overseer
Blunt -

(Magical/AoE/Anti-Tower)

-

Increases Overseer's attack damage by 40%.

50% 100% 125% 100% 125% 25%
Reaper
Cutting - -

Increases Reaper's stamina by 40%.

75% 100% 75% 150% 175% 25%
Shambler
Magic - -

Shambler quickly rots alive, continiously losing health.

Shambler can eat corpses to sustain himself.

- 50% 100% 50% 150% 150% 150%
Zymeth
Magic Explosive

Zymeth controls the weather to make it either rain or snow (winter maps).

When it rains, Zymeth will unleash lightning strikes on his enemies (Magical/Explosive).

Zymeth always has height advantage.

- 150% 50% 50% 150% 50% 100%
Yvaine
Magic Piercing

Stops nearby enemies and drains their health (NoDamageType/AoE/8 sec).

- 150% 50% 50% 100% 25% 25%
Koril
Cutting - -

Koril warps space around him making it so projectiles will almost always miss.

100% 100% 100% 100% 25% 100%
Issyl
Magic -

Increases overall speed of nearby allies by 40% and their health/stamina regeneration rate by 100% (AoE/15 sec).

Issyl regenerates health twice as fast and always up to 100%.

150% 50% 200% 25% 25% 25%
Soban
Blunt - - - 50% 50% 150% 50% 150% 50%
Golem
- - -

Golem explodes if attacked, dealing explosive damage in a wide area.

- 100% 100% 100% 100% 100% 100%
Lotus Watchtower Unleashes lightning strikes on randomly picked enemies around the tower (Magic-Explosive/AoE/3 Charges).
Lotus Tower can also teleport units entering it to another Lotus Tower (directed by rally points).
The Three Brothers Lotus Brothers leech enemies' stamina and increase the generation of Yin for the Clan when fighting. They don't grow stronger with Yin points and can't regenerate own health or stamina.

Miscellaneous Melee Missile Battle Gears Innate Abilities Techniques Cutting Piercing Blunt Explosive Magical Fire
Wild Wolf
Piercing - - - - 100% 100% 100% 100% 100% 100%
Monk
Blunt -

Increases Monk's hitpoints and stamian recovery rate, but makes him vulnerable to all attacks.

Monk recoves health fully and his stamina recovery is incredibly swift. Monk can detect hidden enemies at all times.

- 100% 75% 50% 100% 50% 25%
Ninja
Piercing Piercing

Ninja can become invisible. He won't be attacked by enemy units unless detected.

- - 100% 100% 100% 25% 25% 100%
Hordeling (SP)
Piercing - - - - 100% 100% 100% 25% 10% 100%
Shale Spider(SP)
Piercing - - - - 100% 100% 100% 100% 100% 100%
Kenji (Neutral-SP)
Cutting - Critical Strike (Piercing)

Kenji can inspire his allies when fighting, increasing their attack damage by 20% (AoE).

Kenji can inspire his allies when fighting, increasing their attack damage by 20% (AoE).

- 50% 50% 75% 75% 75% 50%
Kenji (Dragon-SP)
Explosive 75% 50% 100% 75% 75% 50%
Kenji (Serpent-SP)
75% 50% 100% 75% 75% 50%
Kenji (One With The Dragon-SP)

Kenji's maximum health, stamina and recovery rate for both are increased. Kenji also deals 20% more damage per each Yang of the clan.

Kenji can inspire his allies when fighting, increasing their attack damage by 20% (AoE).

Affected by Meditation (Global). 50% 50% 50% 50% 50% 25%
Zymeth (No Corruption-SP)
Magic Explosive -

Zymeth's maximum health and its recovery rate are increased.

- 25% 150% 50% 150% 50% 100%
Nightvol (SP)
Piercing -

Nightvol has an incredible amount of health. His stamina recovery rate is increased.

- 100% 100% 100% 100% 25% 100%
Grayback (Slave-SP)
Piercing -

Nearby allies deal 50% more damage (AoE).

- - 50% 25% 50% 150% 150% 100%
Grayback (End Game-SP)

Grayback's maximum health, stamina and recovery rate for both are increased.

Grayback has a lot of health.

Grayback deals a lot of damage and destroys buildings effectively.

Affected by Herbalists (Global).
Longtooth (Slave-SP)
Magic Magic

(Piercing/Pass-through)

- - 50% 50% 50% 150% 150% 100%
Yvaine (Ungodly Power-SP)
Magic Piercing -

Yvaine is immortal as long as the White Wolf's power is channeling through her.

- 0%0% 0% 0% 0% 0%