![]() Version: 1.56.4 (Zen Edition/Steam) ![]() ![]()
Credits to alecThunder and the-barracks.com for creating the original. Maintained by KoMiKoZa from The Battle Realms Team for the Battle Realms Community worldwide. | ||||||||||||
Buy the Steam Early Access version of Battle Realms: Zen Edition. Released: December 3,2019! | ||||||||||||
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Damage values
☯ Height advantage: Range units on high ground, towers and horses gain a damage increase of 50%, melee units gain a damage increase of 25%. Range units also deal 50% less damage to units on high ground, melee units deal 25% less damage. The attack distance for rangers is also increased. There are exceptions for certain unique units.
All Zen-Masters (heroes) and Spirit Wolves have their damage increased by 10% per each Yin/Yang the Clan has (not with every Yin/Yang gained in total). Ninja and Monks get a 5% damage increase. Serpent and Lotus follow the Yin where as Dragon and Wolf follow the Yang.
There are 3 types of flammability that define how easy it is to set a building on fire: simple (only watchtowers), medium (all combat/special buildings) and hard (only keeps). All peasant huts add +100 rice and +50 water bonus to the maximum resource cap, as well as a small boost to the peasant generation rate. In the original/legacy game (2001-2002), the boost effect is bugged and is limited only to the maximum building cap (50 buildings). As of Update 1.56 for Battle Realms: Zen Edition (Steam | 2019 - Present), the boost will no longer increase beyond 8 huts (temporary change until full system overhaul).
Horses can be used either as a combat unit, or as an addition to peasants. In both cases, combat or economic power gets increased. Wild horses can be seen on the minimap as brown dots. | ||||||||||||
Dragon Clan | Melee | Missile | Battle Gears | Innate Abilities | Techniques | Cutting | Piercing | Blunt | Explosive | Magical | Fire | |
![]() Spearman
|
Piercing | - |
(Magic/AoE) Enemy Stun (15 sec) |
Spearman is immune to the effects of height in melee combat. |
Increases Spearman's maximum health by 30%. Increases Spearman's attack damage by 25%. |
50% | 100% | 100% | 75% | 150% | 25% | |
![]() Archer
|
Blunt | Piercing |
(Fire) |
Archer's first shot deals double damage if his stamina is full. Archer's stamina recovery rate is very quick. |
Increases Archer's attack damage by 40%. Increases Archer's missle attack range by 30%. |
100% | 100% | 75% | 100% | 50% | 25% | |
![]() Chemist
|
Blunt | Explosive |
(Explosive/AoE) Enemy units deal 50% less damage (10 sec/AoE). |
When idling, Chemist increases nearby allies' natural healing rate by 200% (30 sec/AoE). |
Increases Chemist's attack damage by 30%. |
125% | 100% | 150% | 50% | 50% | 25% | |
![]() Geisha
|
Blunt | Heal | ☯ Fire Shield (Explosive) |
Geisha can regenerate her stamina while walking. |
Reduces Geisha's stamina cost for healing by 25%. Increases Geisha's resistance against cutting attacks by 30%. |
100% | 100% | 100% | 100% | 100% | 25% | |
![]() Dragon Horse
|
- | - | ☯ Trample (Blunt/AoE) | - |
Reduces Horse's stamina cost for running by 30%. Increases Horse's maximum health by 30%. |
75% | 150% | 75% | 75% | 75% | 75% | |
![]() Powder Keg Cannoneer
|
Blunt | Explosive |
(Piercing/AoE) (Explosive/AoE) |
PK Cannoneer will salt the ground to ward off bad spirits and all nearby allies' will take half damage from the next attack they recieve. |
BROKEN- As of now, adds 1,1 piercing damage to PK's attacks. Increases PK's maximum health by 30%. |
150% | 100% | 25% | 125% | 50% | 25% | |
![]() Dragon Warrior
|
Cutting | Magic | ☯ Flame Sword (Fire) |
Dragon Warrior will increase nearby allies' damage by 20% when fighting. Dragon Warrior's stamina recovery rate is slow. |
Increases maximum health by 20%. Increases attack damage by 20%. |
125% | 100% | 50% | 100% | 25% | 25% | |
![]() Kabuki Warrior |
Magic | Magic |
Blinds and confuses nearby enemies, making them easier targets (Force-Stop Effect, disables Order Processing, Enemies take +50% more damage, Line Of Sight -90% / 20sec/AoE). Prevents enemy rangers' from shooting (20sec/AoE). |
Kabuki can juggle orbs of energy, entertaining peasants and easing their exhaustion (25% stamina recovery/AoE). Kabuki gains height advantage when he performs his jumping attack. Kabuki's stamina recovery rate is quick. |
50% | 100% | 125% | 25% | 150% | 25% | ||
![]() Samurai
|
Cutting | Piercing |
Increases damage by 10% for each Yang the clan has & further increases Yang generation from attacks. Samurai will not receive damage from projectiles and AoE based attacks (BGs). |
Samurai will commit honor suicide when defeated, releasing his spirit and damaging all nearby enemies (Explosive/AoE). |
25% | 75% | 50% | 200% | 175% | 100% | ||
![]() Battle Maiden
|
Cutting | Cutting |
+50% damage increase for nearby allies (Anti-Tower/AoE). Maiden is divided into two different maiden-images that have 25% less hitpoints (no stamina or hp recovery) and deal 50% of the Maiden's damage, they also can't mount horses. If one of the images dies, another image becomes full Maiden. |
- |
Increases maximum stamina by 40%. Increases Battle Maiden's attack damage by 40%. Increases Guardian's maximum health by 30%. |
125% | 100% | 125% | 50% | 50% | 25% | |
![]() Guardian
|
Blunt | - |
(Explosive/AoE) When Guardian's health reaches zero, he becomes invincible but unable to run for a short period of time. After that, Guardian dies. |
125% | 100% | 50% | 150% | 75% | 25% | |||
![]() Otomo
|
Cutting | - |
+20% Damage increase for nearby allies (AoE). |
When Otomo is fighting, nearby allies slowly regain stamina (AoE). |
Affected by Meditation (Global). | 25% | 50% | 25% | 150% | 150% | 150% | |
Blunt | - |
Deals blunt damage to each attacker fighting Tao. |
When Tao is recruited, the player can recruit two more Monks or Ninjas. Tao's regeneration rate is increased and he can heal to full health. |
50% | 50% | 150% | 50% | 150% | 75% | |||
Cutting | Piercing | - |
Arah's arrows are faster and deadlier than normal arrows. |
150% | 25% | 150% | 25% | 50% | 150% | |||
Blunt | Explosive |
Prevents all magic from harming Teppo, includes BGs and tower effects, but excludes magic weapons. |
Teppo can naturally heal to full health and does so slightly faster than normal. |
75% | 50% | 125% | 50% | 125% | 25% | |||
Blunt | Explosive | ☯ Flame Breath (Explosive) |
Kazan has a huge armor bonus against fire. |
150% | 50% | 150% | 50% | 25% | 10% | |||
Piercing | - | - |
Garrin won't fall from horses and deals 175% damage to foes on lower footing; however, he only does 25% to foes on higher footing. Garrin's stamina recovery rate is very slow. |
25% | 50% | 50% | 150% | 150% | 50% | |||
Dragon Watchtower | Stuns enemies around the tower for 6 seconds. |
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Dragon Monument | Deals Cutting, Blunt, Explosive and Magical damage in a large area at the cost of 3 Yang Points and 4 Samurai. |
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Meditation (Global Technique) | Increases the health recovery rate for all the units of the Dragon Clan by 20%. |
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Serpent Clan | Melee | Missile | Battle Gears | Innate Abilities | Techniques | Cutting | Piercing | Blunt | Explosive | Magical | Fire | |
![]() Serpent Peasant
|
Piercing | - |
Serpent Peasant will instantly catch a horse without scaring it. | 100% | 100% | 100% | 100% | 100% | 25% | |||
![]() Swordsman
|
Cutting | - |
Removes BGs from nearby enemies on attack (AoE). Instantly kills any non-hero unit, including those on horses. |
Projectiles are less likely to hit Swordsman when he is running. |
Increases Swordsman's attack damage by 30%. Increases Swordsman's maximum health by 30%. |
50% | 100% | 100% | 50% | 100% | 25% | |
![]() Musketeer
|
Blunt | Explosive |
(Piercing) (Explosive/AoE) |
Musketeer's missile attacks instantly hit targets and can't be avoided (Blast Shot is not instant hit). Musketeer's stamina recovery rate is slow. |
Increases Musketeer's attack damage by 32%. Increases Musketeer's resistance against blunt attacks by 50% and piercing attacks by 25%. |
50% | 75% | 50% | 100% | 100% | 25% | |
![]() Crossbowman
|
Piercing | Piercing |
Enemy takes 100% more damage from all attacks for 15 sec |
Crossbowman can regenerate health up to 100% Crossbowman's speed and stamina recovery rate are very high. |
Crossbowman's attacks deal additional magical damage on each hit. |
100% | 100% | 50% | 100% | 25% | 25% | |
![]() Fan Geisha
|
Cutting | Heal |
Allies receive 25% less damage from all attacks at the cost of 25% HP each and 50% stamina of Fan Geisha (AoE). Restores health of Fan Geisha and her nearby allies at the cost of her stamina (AoE). |
- |
Increases Fan Geisha's maximum health by 50%. Decreases Fan Geisha's stamina cost for healing by 25%. Increases Fan Geisha's attack damage by 50%. |
100% | 100% | 100% | 50% | 25% | 25% | |
![]() Serpent Horse
|
- | - | ☯ Trample (Blunt/AoE) | - |
Reduces Horse's stamina cost for running by 30% Reduces Horse's stamina cost for trampling by 30% |
75% | 150% | 75% | 75% | 75% | 75% | |
![]() Cannoneer
|
Blunt | Blunt |
(Explosive/AoE) Blinds and confuses enemies (Force-Stop Effect, disables Order Processing, Damage -50%, Line Of Sight -90% for 15 sec / AoE) |
Cannoneer's shots go through enemies and buildings, damaging multiple targets in a row. Cannoneer's stamina recovery rate is slow. |
Increases Cannoneer's missile attack range by 30%. BROKEN- Was supposed to increase Cannoneer's damage against buildings. |
100% | 100% | 150% | 25% | 50% | 25% | |
![]() Raider
|
Blunt | Fire | ☯ Caltrops (Piercing) |
Raider gets no line-of-sight reduction in forests. Raider's speed and stamina recovery rate are very high. |
Increases Raider's attack damage by 30%. Increases Raider's throwing range by 30%. Increases Raider's maximum health by 30%. |
150% | 100% | 25% | 75% | 25% | 25% | |
![]() Bandit
|
Piercing | Piercing |
Paralyzes enemies for 7 seconds. Bandit can become invisible. He won't be attacked by enemy units unless detected. |
Bandit can loot enemy corpses to get rice (fixed 50 rice from 1 corpse). |
Increases Bandit's maximum health by 30%. Bandit's attacks deal additional magical damage on each hit. |
50% | 100% | 100% | 25% | 100% | 25% | |
![]() Ronin
|
Cutting | - |
Changes Ronin's damage type to Magical and increases Yin generation from attacks, drains stamina continiously. Ronin receives 50% of damage from incoming attacks where as his bonded ally receives 75% of damage dealt to Ronin. |
After death, Ronin will thrust his swords into the ground. The swords cause nearby allies to do 50% more damage, while nearby enemies suffer a 50% slowdown (AoE). |
Increases Ronin's resistance against blunt attacks by 50% and piercing attacks by 25%. Increases Ronin's maximum stamina by 40%. |
25% | 75% | 50% | 200% | 175% | 100% | |
![]() Necromancer
|
Magic | - | - |
Necromancer raises nearby corpses into zombies at the cost of his stamina (AoE). Necromancer always has height advantage even when fighting on level ground. |
- | 25% | 25% | 25% | 25% | 75% | 150% | |
![]() Spirit Warrior
|
Magic | - | - |
Spirit Warrior always has height advantage. Spirit Warrior doesn't recover health. |
100% | 50% | 100% | 25% | 25% | 25% | ||
![]() Zombie
|
Cutting | - | - |
Zombie rots alive, losing health all the time. |
100% | 50% | 50% | 100% | 25% | 200% | ||
![]() Enforcer
|
Blunt | - |
Slows down an enemy unit by 30%. Increases Enfrocer's movement speed by 100%. |
- |
Increases Enforcer's attack damage by 40%. |
50% | 100% | 150% | 75% | 125% | 25% | |
![]() Witch
|
Explosive | Explosive |
Nearby allies gain 10% of their total health back per second (Anti-Tower/AoE). |
Increases Witch's resistance against piercing attacks by 40%. |
150% | 100% | 75% | 125% | 25% | 25% | ||
![]() Demoness
|
Magic | - | - | - | 100% | 100% | 100% | 100% | 200% | 100% | ||
![]() Shinja
|
Cutting | - |
Nearby enemies' damage reduced by 50% (AoE). |
Shinja gains height advantage when he performs his jumping attack. Shinja deals additional poison damage. |
- | 50% | 50% | 50% | 150% | 25% | 150% | |
![]() Utara
|
Piercing | - |
(Magical damage/AoE) |
When Utara takes damage, nearby enemies get momentarily stunned. Utara deals additional poison damage. |
100% | 150% | 100% | 100% | 25% | 75% | ||
![]() Taro
|
Magic | - |
Nearby enemies' will take 200% damage from magical attacks despite their AM (10 sec/AoE). |
- | 125% | 50% | 125% | 50% | 25% | 25% | ||
![]() Vetkin
|
Piercing | - |
All nearby enemies have their stamina reduced to 0 (AoE). |
Vetkin runs very quickly and doesn't lose stamina when running, he also recovers it very quickly. |
50% | 25% | 150% | 25% | 150% | 150% | ||
![]() Budo
|
Blunt | - |
Budo's whip scares all nearby Serpent peasants', speeding them up by 20% (AoE). |
Budo has plenty of endurance from working too many hours into peasant-beating routines on the Serpent rice fields. |
150% | 50% | 25% | 150% | 50% | 100% | ||
Serpent Watchtower | Confuses all enemies around the watchtower (Force-Stop Effect, disables Order Processing, Units takes 50% more damage from all attacks, Line Of Sight -90% for 15 sec / 2 charges) and dismounts all units on horses, essentially leaving them available for mounting/stealing unless taken by the enemy again. |
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Wolf Clan | Melee | Missile | Battle Gears | Innate Abilities | Techniques | Cutting | Piercing | Blunt | Explosive | Magical | Fire | |
![]() Wolf Peasant
|
Piercing | - |
Wolf Peasant gathers rice faster than other clans' peasants. Wolf Peasant hits harder than other clans' peasants. |
Increases Wolf Peasant's maximum health by 30%. | 100% | 100% | 100% | 100% | 100% | 25% | ||
![]() Hurler
|
Blunt | Blunt |
(Explosive/AoE) |
Hurler's shots go through enemies and buildings, damaging multiple targets in a row. |
Hurler and Brawler acquire a passive ability- Evasion, projectiles are less likely to hit Hurler when he is running. Decreases Hurler's and Brawler's stamina cost for running by 70%. Increases Hurler's attack damage by 50% during height advantage states. Increases Hurler's missile attack range by 30%. |
100% | 100% | 100% | 25% | 50% | 25% | |
![]() Brawler
|
Cutting | - |
Instantly kills any hero or deals a portion of magical damage to a unit. |
- | 50% | 100% | 50% | 100% | 100% | 100% | ||
![]() Mauler
|
Blunt | - | ☯ Wrecking Ball (Blunt/AoE) |
Mauler gains height advantage when he performs his jumping attack. |
Increases Mauler's attack damage by 50%. Mauler takes 25% less damage from explosive attacks. |
100% | 100% | 50% | 100% | 25% | 25% | |
![]() Pack Master
|
Blunt | - | - |
Pack Master can take up to 3 wolves from the Wolves Den. |
Increases Pack Master's maximum health by 30%. Increases Pack Master's attack damage by 40%. |
50% | 100% | 50% | 50% | 50% | 75% | |
![]() Pack Wolf
|
Piercing | - | - | - |
Increases Pack Wolf's maximum health by 30%. |
100% | 100% | 100% | 100% | 100% | 100% | |
![]() Druidess
|
Magic | Magic | - |
Druidess' missile attacks entangle enemies, rendering them unable to move for a short period of time |
Increases Druidess's missile attack range by 50%. Grants 2 additional Blessings to Druidess. |
100% | 100% | 100% | 100% | 100% | 25% | |
![]() Ballistaman
|
Piercing | Piercing |
Increases all nearby allies damage by 50%, slows down all nearby enemies by 25% (AoE). |
Ballistaman's bolts deal a lot of damage. Ballistaman recovers stamina very slowly. |
Increases Slinger's and Ballistaman's attack damage by 50% during height advantage states. Increases Slinger's and Ballistaman's missile attack range by 30%. Slinger and Sledger take 25% less damage from explosive attacks. Increases Sledger's attack damage by 30%. |
100% | 100% | 25% | 150% | 50% | 100% | |
![]() Pitch Slinger
|
Fire | Explosive |
(Explosive/AoE) |
Slinger's shots damage all enemies and buildings between him and his target. Slingers demolish structures and set them on fire with incredible potency. |
25% | 100% | 100% | 50% | 150% | 25% | ||
![]() Sledger
|
Blunt | - |
Stuns nearby enemies (6 sec/AoE) |
Sledgers demolish structures with incredible potency. |
50% | 100% | 125% | 25% | 150% | 25% | ||
![]() Berserker
|
Cutting | - | - |
Berserker recovers stamina very quickly when idling. Berserker gains height advantage when he performs his jumping attack. |
Increases attack damage by 40%. |
25% | 75% | 125% | 25% | 100% | 25% | |
![]() Werewolf
|
Piercing | - |
(Piercing, turns target into a pack wolf if killed by the ability) |
Werewolf runs incredibly fast and recovers stamina very quickly when idling. Wild (or hostless) wolves will regard the Werewolf as the Alpha Wolf and will follow him. |
35% | 75% | 25% | 100% | 100% | 200% | ||
![]() Digger
|
Cutting | - | - |
Digger recovers stamina very quickly when idling. |
Increases Digger's attack damage by 40%. Decreases stamina cost for running by 40%. Dryad takes 30% less damage from explosive and fire attacks. |
125% | 100% | 125% | 50% | 50% | 25% | |
![]() Dryad
|
Magic | - |
Nearby allies receive 50% less damage from all attacks (Anti-Tower/AoE). |
- | 75% | 100% | 50% | 200% | 150% | 200% | ||
![]() Grayback
|
Piercing | - |
Nearby allies deal 50% more damage (AoE). |
Grayback has a lot of health. Grayback deals a lot of damage and destroys buildings effectively. | Affected by Herbalists (Global). | 50% | 25% | 50% | 150% | 150% | 100% | |
![]() Longtooth
|
Magic | Magic |
(Piercing/Pass-through) |
Longtooth doesn't suffer the speed penalty when going uphill. Longtooth's LOS in forests is reduced only by 25%. |
50% | 50% | 150% | 50% | 150% | 100% | ||
![]() Gaihla
|
Cutting | - |
Instantly heals nearby allies to full health (AoE). |
Gaihla deals additional poison damage. Gaihla's speed and LOS are not reduced when in forests Gaihla will throw flowers around to make rice regrow quicker. |
150% | 25% | 25% | 150% | 25% | 200% | ||
![]() The Shale Lord
|
Blunt | - |
Equip Wolf units with Shale Armor at the cost of health. |
Shale Lord regenerates health very slowly and greatly suffers from explosive and magical damage. Shale Lord destroys buildings with great potency and always has height advantage. Shale Lord slowly regains stamina when fighting. |
25% | 50% | 25% | 200% | 150% | 25% | ||
![]() Wildeye
|
Blunt | - | - |
Wildeye can take up to 3 wolves from the Wolves Den (+ Summon 3 Spirit Wolves). Wildeye can order any of his wolves to follow clansmembers. |
50% | 50% | 125% | 25% | 150% | 25% | ||
![]() Spirit Wolf
|
Piercing | - | - |
Spirit Wolf's health recovery is increased. Spirit Wolf also increases Yang generation when attacking. |
Increases Spirit Wolf's maximum health by 30%. |
100% | 100% | 100% | 100% | 100% | 100% | |
Wolf Tower | Deals a small amount of magical damage and slows down all enemies around the watchtower by 50% for 15 seconds. |
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Grooming (Local Technique- Combat Pit) | Training costs and time to train in Combat Pit are reduced by 30%. |
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Advanced Metabolism | All Wolf units heal to full health and do so slightly faster than normal. Wolf heroes recover health even faster (Shale Lord is an exception). |
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Herbalists (Global Technique) | Increases the health recovery rate for all the units of the Wolf Clan by 20%. |
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Shale Armor | All Wolf units can obtain Shale Armor which acts as a Battle Gear. Units wearing that armor will take 50% less Magical damage, as well as 25% less damage from the rest of the damage types. |
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Friends Of The Wild | Wolf Clan units are not attacked by wild wolves (wolf units also won't attack enemy pack wolves (unless forced to), but it's a game bug). Berserker, Werewolf and Hero units can take up to 2 wolves from the Wolves Den (Wildeye & Pack Master are exceptions). Tamed wolves can be ordered to attack enemies or objects without their hosts. |
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Lotus Clan | Melee | Missile | Battle Gears | Innate Abilities | Techniques | Cutting | Piercing | Blunt | Explosive | Magical | Fire | |
![]() Staff Adept
|
Blunt | - |
Staff Adept completely protects nearby allies from projectiles and AoE based attacks (AoE). |
Does area effect damage when engaging multiple units in melee combat. (working, but almost unnoticeable). |
Increases Staff Adept's attack damage by 50%. Increases Staff Adept's maximum health by 30%. |
50% | 75% | 50% | 100% | 150% | 100% | |
![]() Blade Acolyte
|
Cutting | - |
Restores 25% of Acolyte's health. |
When idling, Acolyte will sharpen his blades, getting a 60% damage increase for his next attack. Does area effect damage when engaging multiple units in melee combat (working, but almost unnoticeable). Acolyte recovers stamina very quickly when idling. |
Increases Blade Acolyte's attack damage by 30%. Increases Blade Acolyte's maximum health by 40%. |
50% | 100% | 100% | 50% | 100% | 25% | |
![]() Leaf Disciple
|
Piercing | Piercing | - |
Leaf Disciple's melee attackers take magical damage in return for each of their attacks. Disciple recovers stamina quickly when idling. |
Increases Leaf Disciple's attack damage by 50%. Decreases Leaf Disciple's stamina cost for running by 60%. |
100% | 100% | 100% | 25% | 50% | 25% | |
![]() Channeler
|
Piercing | Heal or Piercing |
- |
Channeler can either use her ravens' lifeforce to heal allies or directly order them to strike her enemies. More ravens - more damage. |
Increases Channeler's missile attack damage by 40%. Increases Channeler's Ravens' recovery rate by 25%. Decreases Channeler's training time by 50%. | 100% | 100% | 100% | 100% | 100% | 25% | |
![]() Lotus Shadowsteed
|
- | - | ☯ Flame Breath (Fire) | - |
Increases Lotus Steed's flame damage by 30%. Increases Lotus Steed's maximum health by 30%. Decreases stamina cost for Steed's Flame Breath by 30%. |
100% | 100% | 100% | 100% | 100% | 25% | |
![]() Brother Sehk
|
Piercing | Piercing | - |
Brothers don't recover health and stamina naturally. |
- | 100% | ||||||
![]() Brother Lythis
|
Cutting | - | ||||||||||
![]() Brother Tausil
|
Blunt | - | ||||||||||
![]() Unclean One
|
Blunt | Magic |
(Magical/AoE) Slows enemies down by 75% (AoE). |
Unclean One quickly loses stamina when running. After death, Unclean One releases a pitchblack cloud that stops nearby enemies' and decreases their vision by 90%. Unclean One's attacks are very effective against buildings. |
Increases Unclean One's attack damage by 30%. Increases Unclean One's maximum health by 30%. |
150% | 100% | 150% | 25% | 50% | 25% | |
![]() Diseased One
|
Magic | - |
Drains nearby enemies of all stamina and dismounts enemy horsemen. (Magical/AoE) |
Diseased One quickly loses stamina when running. After death, Diseased One leaves behind an acidic puddle that will damage any enemy units that walk on it (20 sec/Magical/AoE). Diseased One deals additional poison damage. |
Increases Diseased One's and Infested One's attack damage by 30%. Increases Diseased One's and Infested One's maximum health by 40%. Increases Diseased One's maximum health by 30%. BROKEN (Infested One)- does nothing at all. Supposed to increase AoE range. |
25% | 100% | 50% | 150% | 150% | 25% | |
![]() Infested One
|
Piercing | - |
Infested One is automatically ressurected after he dies. |
Infested One quickly loses stamina when running. After death, Infested One explodes in a damaging spray of maggots, unless he is reborn (Piercing). |
125% | 100% | 25% | 100% | 50% | 25% | ||
![]() Warlock
|
Magic | Explosive |
(Cutting) Restores 60% of Warlock's health at the cost of ally's health. |
Enemies attacking Warlock in melee get their stamina burnt in return for each of their hits. Warlock can naturally heal to full health and does so slightly faster than normal, but his stamina recovery rate is slow. Warlock and Master Warlock always have height advantage. |
Increases moving speed by 30%. | 125% | 100% | 100% | 50% | 25% | 25% | |
![]() Master Warlock
|
Cutting | Explosive |
(PassThrough/Magic) Ressurect dead allies nearby with 50% Health & Stamina (No BGs). |
25% | 50% | 100% | 50% | 100% | 150% | |||
![]() Overseer
|
Blunt | - |
(Magical/AoE/Anti-Tower) |
- |
Increases Overseer's attack damage by 40%. |
50% | 100% | 125% | 100% | 125% | 25% | |
![]() Reaper
|
Cutting | - | - |
Increases Reaper's stamina by 40%. |
75% | 100% | 75% | 150% | 175% | 25% | ||
![]() Shambler
|
Magic | - | - |
Shambler quickly rots alive, continiously losing health. Shambler can eat corpses to sustain himself. |
- | 50% | 100% | 50% | 150% | 150% | 150% | |
![]() Zymeth
|
Magic | Explosive |
Zymeth controls the weather to make it either rain or snow (winter maps). |
When it rains, Zymeth will unleash lightning strikes on his enemies (Magical/Explosive). Zymeth always has height advantage. |
- | 150% | 50% | 50% | 150% | 50% | 100% | |
![]() Yvaine
|
Magic | Piercing |
Stops nearby enemies and drains their health (NoDamageType/AoE/8 sec). |
- | 150% | 50% | 50% | 100% | 25% | 25% | ||
![]() Koril
|
Cutting | - | - |
Koril warps space around him making it so projectiles will almost always miss. |
100% | 100% | 100% | 100% | 25% | 100% | ||
![]() Issyl
|
Magic | - |
Increases overall speed of nearby allies by 40% and their health/stamina regeneration rate by 100% (AoE/15 sec). |
Issyl regenerates health twice as fast and always up to 100%. |
150% | 50% | 200% | 25% | 25% | 25% | ||
![]() Soban
|
Blunt | - | - | - | 50% | 50% | 150% | 50% | 150% | 50% | ||
![]() Golem
|
- | - | - |
Golem explodes if attacked, dealing explosive damage in a wide area. |
- | 100% | 100% | 100% | 100% | 100% | 100% | |
Lotus Watchtower | Unleashes lightning strikes on randomly picked enemies around the tower (Magic-Explosive/AoE/3 Charges). Lotus Tower can also teleport units entering it to another Lotus Tower (directed by rally points). |
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The Three Brothers | Lotus Brothers leech enemies' stamina and increase the generation of Yin for the Clan when fighting. They don't grow stronger with Yin points and can't regenerate own health or stamina. |
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Miscellaneous | Melee | Missile | Battle Gears | Innate Abilities | Techniques | Cutting | Piercing | Blunt | Explosive | Magical | Fire | |
![]() Wild Wolf
|
Piercing | - | - | - | - | 100% | 100% | 100% | 100% | 100% | 100% | |
![]() Monk
|
Blunt | - |
Increases Monk's hitpoints and stamian recovery rate, but makes him vulnerable to all attacks. |
Monk recoves health fully and his stamina recovery is incredibly swift. Monk can detect hidden enemies at all times. |
- | 100% | 75% | 50% | 100% | 50% | 25% | |
![]() Ninja
|
Piercing | Piercing |
Ninja can become invisible. He won't be attacked by enemy units unless detected. |
- | - | 100% | 100% | 100% | 25% | 25% | 100% | |
![]() Hordeling (SP) |
Piercing | - | - | - | - | 100% | 100% | 100% | 25% | 10% | 100% | |
![]() Shale Spider(SP) |
Piercing | - | - | - | - | 100% | 100% | 100% | 100% | 100% | 100% | |
![]() Kenji (Neutral-SP)
|
Cutting | - | ☯ Critical Strike (Piercing) Kenji can inspire his allies when fighting, increasing their attack damage by 20% (AoE). |
Kenji can inspire his allies when fighting, increasing their attack damage by 20% (AoE). |
- | 50% | 50% | 75% | 75% | 75% | 50% | |
![]() Kenji (Dragon-SP)
|
Explosive | 75% | 50% | 100% | 75% | 75% | 50% | |||||
![]() Kenji (Serpent-SP)
|
75% | 50% | 100% | 75% | 75% | 50% | ||||||
![]() Kenji (One With The Dragon-SP)
|
Kenji's maximum health, stamina and recovery rate for both are increased. Kenji also deals 20% more damage per each Yang of the clan. Kenji can inspire his allies when fighting, increasing their attack damage by 20% (AoE). |
Affected by Meditation (Global). | 50% | 50% | 50% | 50% | 50% | 25% | ||||
![]() Zymeth (No Corruption-SP)
|
Magic | Explosive | - |
Zymeth's maximum health and its recovery rate are increased. | - | 25% | 150% | 50% | 150% | 50% | 100% | |
![]() Nightvol (SP)
|
Piercing | - |
Nightvol has an incredible amount of health. His stamina recovery rate is increased. |
- | 100% | 100% | 100% | 100% | 25% | 100% | ||
![]() Grayback (Slave-SP)
|
Piercing | - |
Nearby allies deal 50% more damage (AoE). |
- | - | 50% | 25% | 50% | 150% | 150% | 100% | |
![]() Grayback (End Game-SP)
|
Grayback's maximum health, stamina and recovery rate for both are increased. Grayback has a lot of health. Grayback deals a lot of damage and destroys buildings effectively. |
Affected by Herbalists (Global). | ||||||||||
![]() Longtooth (Slave-SP)
|
Magic | Magic |
(Piercing/Pass-through) |
- | - | 50% | 50% | 50% | 150% | 150% | 100% | |
![]() Yvaine (Ungodly Power-SP)
|
Magic | Piercing | - |
Yvaine is immortal as long as the White Wolf's power is channeling through her. |
- | 0% | >0% | 0% | 0% | 0% | 0% |